

Then, you can download this: V1.1 SM Patches for SaltySD.zip (It contains patches for Sun and Moon on version 1.1, pre-compiled by myself, and you can choose to go with outlines or no outlines). Scroll down using the d-pad to the "Enable game patching" option and press A. Hold select while booting to launch the Luma3DS configuration setup.
#MOEMON PLATINUM HOW TO RANDOMMIZE UPDATE#
Update Luma3DS to the latest Nightly build Well, I'm guessing you already did this, but just to be sure: Please help me solve this, as i've literally been trying to figure this out for nearly 24 hours straight without sleep.

#MOEMON PLATINUM HOW TO RANDOMMIZE CODE#
And yes, i properly carried over the modified code and put it in SaltySD/SunMoon/ etc etc. No matter what i do, the game just refuses to get randomized. I've tried using the up to date SMPatcher. One weird thing i noticed is that from homebrew, i can see two moon entries, and if i try to launch one, it causes an error, and forces me to reboot, while the other just works as normal, but seemingly disallows any custom code.

Anyhow, I updated moon to 1.1, and followed all of the tips/guide etc i could find online to try and get the randomizer to work. I should also note that i installed a cia version of moon using FBI because i didn't want to lose/ruin my save on pokemon Sun. I installed homebrew and Luma from that online 3ds.guide website. So I recently saw a video online of someone doing a randomizer nuzlocke of pokemon sun moon, and decided that i wanted to give it a try myself.
